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Port old GL code in actors to work with OpenGL 3.2+ core profiles #267

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@kaixiong

The OpenGL code in Libvisual's collection uses API functions that are deprecated in OpenGL 3.0 and removed from OpenGL 3.2 Core Profile. Most notably, the fixed function pipeline has been removed, so no more glVertex() and matrix functions. They can be found under the Compatibility Profile but the OpenGL implementation is not required to support it.

If we want to make use of OpenGL 3.2+ core functionality without using extensions, we will need to port the plugins.

Note that OpenGL ES and WebGL both do not implement the fixed function pipeline. Porting the GL actors will also mean they can work on mobile devices.

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