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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-perf
dist-ssr
*.local
mcp.json
.mcp.json
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# Backup and temporary files
*.backup
*.old
*.tmp
assets_backup_*/
assets_archive/
assets_optimized/
# Agent task artifacts (scratch files left by automated agents)
CHANGES_SUMMARY.txt
IMPLEMENTATION_SUMMARY.md
TASK_COMPLETE.md
VALIDATION_CHECKLIST.md
DO_COMMIT.md
TELEMETRY_FLOW_DIAGRAM.txt
TERRAIN_MERGER_TELEMETRY.md
commit_*.sh
run_*.sh
test_build.sh
test_telemetry.html
prompts/
progress.md
# Python
__pycache__/
*.py
!scripts/fix-vegetation-alpha.py
*.py[cod]
*$py.class
.Python
env/
venv/
# Audio backups
audio_backup/
.mycel/
public/assets/originals/
# Performance artifacts
.playwright-mcp/
artifacts/
playtest-results/
# Local scratch / locks (not source)
output/
tmp/
tmp/*.lock
.wrangler/
# Claude Code / agent harness
# Committed: .claude/agents/, .claude/commands/, .claude/skills/, .claude/launch.json (shared debug config)
# Ignored: local state + worktrees
.claude/settings.local.json
.claude/worktrees/
.claude/scheduled_tasks.lock
# Rust target dir for the WASM pilot crate (committed artifacts live
# under src/systems/combat/projectiles/wasm/ — see rust/tank-ballistic-solver/README.md)
rust/*/target/
# Vietnam terrain data (large binary files, downloaded via scripts)
data/vietnam/terrain-tiles/
data/vietnam/big-map/z13/
data/vietnam/big-map/z14/
data/vietnam/big-map/*.f32
data/vietnam/big-map/*.png
data/vietnam/converted/*.f32
data/vietnam/reference/hydroviet-rivers/
# Public DEM data (served locally from public/, delivered in production via R2)
public/data/vietnam/
public/asset-manifest.json
# Vegetation raw-source staging (cycle C4 Strategy A) — raw downloaded source
# bytes are git-ignored (license terms + size); keep only the README + .gitkeep.
public/assets/vegetation/source/*
!public/assets/vegetation/source/.gitkeep
!public/assets/vegetation/source/README.md
# Example zoo (reference repos cloned for study, not part of project)
example-zoo/
examples/
# Skill-shipped examples are vendored docs, not the scratch example zoo
!.claude/skills/**/examples/
!.claude/skills/**/examples/**
# Local capture/debug screenshots
gameplay-profile.png
hud-current-state.png
hud-layout-check.png
hud-layout-fixed.png
hud-layout.png
settings-modal.png
start-screen.png
e2e-check.png
zone_control.png
a_shau_valley.png