catch_tell - provides an interface to interact with users
void catch_tell (string message);If INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver has something to tell an object due to say(), shout(), tell_object(), etc. catch_tell in the player object will be called with the message to be printed.
The message can be displayed, discarded, or modified in any way desired.
This is a useful way to have flexible earmuffs, or to support intelligent clients.