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exec()

NAME

exec - switches a player (interactive) connection from one object to another

SYNOPSIS

int exec (object to, object from);

DESCRIPTION

This efunction allows the interactive link to a given object to be migrated to another object. That is, after a successful exec(to, from) call, interactive(to) will return 1 and interactive(from) will return 0. The player that was controlling from will begin controlling to following the exec() call. Note that this is a powerful function and its use must be restricted if you wish to attempt to have a secure mud. The proper way to restrict the use of exec() is to make a simul_efun of the same name and then use valid_override() to restrict the use of a simul_efun override (i.e. efun::exec()). The exec() function returns 1 if the switch is successful (and 0 otherwise).

SEE ALSO

interactive(), valid_override()