BSPCompileX is a native Windows toolkit for Garry's Mod map compilation, BSP decompilation, model conversion and Source texture creation.
- Download BSPCompileX 0.7.8 Beta for Windows x64
- Open the latest GitHub release
- Download the SHA-256 checksum
- Separate Compiler, Decompiler, Models and Textures workspaces.
- WebView2-based primary interface backed by the native C++ core.
- Built-in VMF/BSP, model and material viewports.
- Large-map Titan Geometry compilation and FullHDR lighting.
- Direct model conversion with LODs, collision and animations.
- Static and animated VTF/VMT conversion with material and normal-map tools.
- Automatic content packaging and Garry's Mod path detection.
- Windows 10 or Windows 11 on x64.
- Garry's Mod and its x64 Source tools for map compilation.
- Microsoft Edge WebView2 Runtime.
- A final in-game check before publishing important maps or assets; this remains a Beta release.
Official unmodified binaries may be used free of charge in personal, open-source, freeware and commercial projects. No royalty, payment or attribution is required. Reverse engineering, modification, redistribution for a separate fee, and use of leaked or recovered code are prohibited except where mandatory law provides otherwise. Read the complete BSPCompileX license before use.
Developer: D3cort
