This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
-
Updated
Dec 8, 2022 - C#
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
A bounding-volume hierarchy for in-game broad-phase collision detection
2D circle collision detection and collision resolution
To associate your repository with the broad-phase topic, visit your repo's landing page and select "manage topics."