A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
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Updated
Aug 25, 2026 - C#
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
.GAME is a show hosted on Channel 9 that is dedicated to game development with a primary focus on .NET technology. Each episode will focus on tutorials, cover helpful tips/tricks, or feature an interview with an industry expert.
Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.
MagiRogue is a 2D grid-based roguelike game with a deep magic system, complex combat mechanics, and an aura system with eldritch fauna. Players can build and customize their own magic tower and interact with NPCs through a coven of wizards. Players can progress from an apprentice to an archmage or choose to abandon magic and live as a common person
Efficient library for managing 2D static and procedural grids in games.
Small games and other mini projects based on SadConsole and related libraries.
Canvas class that works with SadConsole game library and MonoGame host.
A very basic template for a 2D console game, based on MonoGame and SadConsole library.
C# ASCII prototype of the As Legacy game concept, built using SadConsole.
A retro style text based game. All around the struggles of the Potato Chip Minder. Developed during live stream.
Console Chess Game based on SadConsole library.
Roguelike using C# and Sadconsole
A small game testing spacial memory. Collect all numbers scattered around the map and leave before the time runs out.
ANSI Console 🐙 is a header-only C library for using ANSI escape codes. It offers standard and extended variants, with plans for a C++ version.
A seeded, turn-based ASCII roguelike on .NET 10. Shadowcasting field of view, A* pursuit, and multi-floor dungeons written from scratch, with a rendering-free core that replays identically from any seed.
Turn-based terminal RPG for Windows, packaged as a checksummed 1.0 release candidate. C# on .NET with SadConsole and Native AOT: seeded deterministic world generation, an append-only action journal as the save format, headless verification commands, no network and no telemetry. 28,197 lines of tests.
Diablo-style real-time ARPG rendered in pure ASCII. C# on .NET 8 with SadConsole and RogueSharp: A* pathfinding with wall slide, field of view and fog of war, six zoom levels, equipment, a boss arena and a balance simulation harness. Scaffold stage.
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