Unmanned Surface Vehicle simulation on Gazebo with water current and winds
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Updated
Jul 7, 2024 - Python
Unmanned Surface Vehicle simulation on Gazebo with water current and winds
#NVJOB Simple Water Shaders. Free Unity Asset.
A real-time water simulation using WebGPU
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Affine Particle-in-Cell Water Simulation in 2D
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
Simple ocean/sea/water simulation | C++ OpenGL 4.1
PIC/FLIP/APIC fluid simulation
Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and underwater. No build step.
#NVJOB Water Shaders V2.x. Free Unity Asset.
Real-time 3D water surface generation and rendering using C++ and Vulkan
DiTEC research
Water simulation with height fluid maps inside shaders.
🕹 Demos of Games 103 (Physics Simulation) Using Unity
Simple water simulation using cellular automata approach in Unity
CRITERIA 1D is a one-dimensional agro-hydrological model. It includes soil water fluxes, crop development and crop water needs, a GIS interface (CRITERIA GEO) for geographical simulations and tools to manage crop and soil parameters. The software is written in C++ using Qt libraries, so cross-platform building is possible (Windows, Linux, MacOS)
Computer Graphics Final Project - Paradise: Forest and Water Simulation
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